Wanderer's Guide to Merchants & Magic – Foundry VTT
Wanderer's Guide to Merchants & Magic – Foundry VTT is backordered and will ship as soon as it is back in stock.
Delivery and Shipping
Delivery and Shipping
Digital downloads are immediately downloadable unless on pre-order.
All physical products are safely packaged and sent as tracked mail. Delivery times vary by region:
EU, UK, Norh America: 1-2 weeks
Rest of the world: 3-6 weeks
Magic Items Made Easy
All adventurers will eventually want to buy, sell, and trade magic items. In 5E, that's easier said than done – and usually requires hours of tedious preparation for the DM.
Wanderer’s Guide to Merchants & Magic for Foundry VTT aims to set that right by providing everything you need to make trading magic items fun for the players and easy for the DM:
- 23 Ready-to-Play Magic Shops
- 120 New Magic Items
- Price Lists for Magic Items & Automized Roll Tables
- Rules & Guidelines for Trading & Pricing Magic Items in 5E
4 Brand New Foundry VTT Adventures
Wanderer's Guide to Merchants & Magic for Foundry VTT also includes four exciting and ready-to-play 5E adventures rendered with beautiful maps, preconfigured NPCs, and detailed journal entries with dynamic links:
- The Bard's Delivery. A vengeful drider and her minions assail a party of 4th-8th-level as they deliver a mysterious chest to a shrine.
- The Countess' Castle. A party of 6th-10th-level characters must clear a castle of the evil forces that lurk within — including a shadow dragon!
- The Highest Bid. A party of 5th-7th-level must secure a dangerous magic item at an infamous auction house lest it falls into the wrong hands.
- The Wizard's Tower. A party of 5th-9th-level characters has to brave magical traps and arcane experiments to retrieve a creature from a tower.
NOTE: This product is a module for Foundry VTT. When you buy this product, you'll receive a Foundry VTT License Code which is used to activate the module for your account on the Foundry Virtual Tabletop website.