Upgrade Your Tabletop Adventure
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Wanderer's Guide to Enchanted Emporiums – Card Deck
$24.95Unit price /Unavailable -
$24.95Unit price /Unavailable
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Wanderer's Guide to Enchanted Emporiums Bundle (pre-order)
From $49.95$74.90Unit price /Unavailable -
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Wanderer's Guide to Merchants & Magic Bundle (Hardcover + PDF)
★★★★★(28)$49.95$64.90Unit price /Unavailable -
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Heretic's Guide to Devotion & Divinity Bundle (Hardcover + PDF)
★★★★★(9)From $49.95$69.90Unit price /Unavailable
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Why NPCs need big noses
– or how a hat of disguise will make you a better DM. Check out these 3 quick tips to improve your DM skills and make you games more fun!
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Building Momentum in 5E
How do you deal with long rest and pacing in your 5E game? Check out this new house rule for 5E D&D inspired by MCDM RPG!
5E Magic Item Cards – Box Set
The ultimate collection of magic items from the 5E Dungeon Master's Guide!
A beautiful, sturdy card box with dividers and space for 400 card handouts.
300 beautifully illustrated cards, for almost all magic items in the 5E Dungeon Master's Guide
An additional 100 card handouts, for Deck of Illusions, Deck of Many Things, and Deck of Extras
Wanderer's Guide to Enchanted Emporiums
Now ready for pre-order! Wanderer's Guide is the ultimate guide to magic items in 5E with, with flavorful markets, subclasses, merchants & shops, cute pets, and – of course – a plethoreum of new & original magic items!
Let customers speak for us
from 100 reviewsThis was another i was fortunate enough to back on Kickstarter, and i have to say its another quality product. Reworking wild magic, giving 100 options of wild magic and an improved way for it to happen.
Rune magic before Bigby's rune magic came out was and is amazing, and making it with its own flavor. Hexcrafting and the curses are so much fun and add so much more to the game.
The puzzles and traps were really fun to read and the extra magic items just add something more that you can even add into other campaigns adventures.
The 3 adventures are also fun to just play or drop in to any campaign.
All in all another great product and well worth getting.
I was fortunate enough to back this on Kickstarter way back when, I played the adventures and loved them. I had always found it hard to price magic items and make magic items shops and this did it for you with a range of shops and merchants with different biases and ways to stop theft.
A great mix of regular and unique items in each shop and prices that are not too steep but not too low, short descriptions to help not give too much away. So happy I own this.
This book helps me so much when planning merchant encounters for my players! The quick overviews of the magic merchants comes so handy in gameplay situations (planned or improvised). You are still able to tweak and modify e.g. the inventory for the current campaign and so on, but all the main building blocks and more are already there for you! Loving the shop security!!
Determining prices for magical items isn't always easy. This book solves the problem, or at least makes it a lot easier! And the additional shops, shopkeepers and even ways to create your own make for a fine addition to any GM's (digital) collection.
These are great, I would love to have a digital version though
I had decided a while back to get the DnD item cards to help my players know/remember what items they have. This adds a great deal of new items they can find in the world. I personally prefer these over the official item cards by a long shot.
Finding these inspired me to come up with a Pandora's Box type situation for my player's. Don't open the box or you will be afflicted with one of the evils of the world, but if you do you get to crack a pack of cards with items. Who doesn't love to open packs of cards?! It's the ultimate bait.
Awesome lovely product.
I worked this into our overall campaign by having the druid from "Lost Mines of Phandelver" (that's how we started) find my character as they were leaving Neverwinter. A little, "Hey, how ya been? Mind if you give me a hand... " convo and they were off. They absolutely loved interacting with the sprites and felt like they had to take out all of the giants themselves. I set it up so they were unsure of whether or not the dragon was safe by leaving out that it was a fey dragon. Made for some nice suspense. The entire module works really well and is a fun one off that you can easily scale up or down for your group.
The only caveats I had are minor: there's no scale on the map but context clues say it's the usual 5' per square. Additionally, there's no DC rating for finding the tripwire on the bridge but so it be. I set what I thought was fun and fair. Lastly, and this might just be my ignorance, the cloaker is described as being willing to tell the party about what to expect from the giants but cloakers only speak Deep Speech and Undercommon so...
I will buy everything that they put out, it's all quality products that is made extremely well, the books are amazing, the content and artwork is always perfect. And it means a lot to be able to have a PDF and hardcover bundle. Not every website does this which is a little surprising considering it's 2023 and it should be a standard
Great product!
This is some of the best content for dnd since Kobold Press and Loot Tavern. This stuff is so good for any game with a cleric or about gods.
Very useful, always great when you buy book and they include PDF. The content is great
This PDF is the best thing that ever happened to every campaing. As a DM, do you want to know how much each item costs? Do you consider items such "Cloak of Elvenkind" to be underpriced for its value? Then, this is the P E R F E C T book for you. It contains prices, items and such, while giving merchants and ideas for your campgaing. There are also bargaining methods. Just throw 1 merchant every 4 days of adventuring or something. They also wander through your world, so your party can encounter them in different locations. Each one of them has something of a quest. Some are harder than others, but all give items or discounts on the price lists. This it the PDF that I have always opened in my sessions.
This book is simply amazing for every DM that has a heavily religious setup. The subclasses are awesome, the whole religous concept is well written and the stat blocks of deities are very interesting. Also, the PDF provides us with some monster stat blocks, focused on the celestial theme. If you want to make your own pantheon, or if you want to use any of the already provided cults, this book is for you.