Inside the Book

  • Dark Magic

    Embrace dark magic with rules for curses & dark transformations – plus hexcrafters NPCs, accursed magic items, dark monsters, and unique hexes & jinxes.

  • Runic Magic

    Master runic magic with powerful runes and an enchantment system for crafting and upgrading gear – plus runecarver NPCs, runewrought monsters, and items.

  • Wild Magic

    Unleash wild magic with a wild magic table & 100 chaotic effects – plus unstable spellmarks, spellwarper NPCs, warped monsters, and unpredictable magic items.

  • Adventures

    Drop in 3 fun, plug-and-play adventures rooted in dark magic (LVL 3-7), runic magic (LVL9-13), and wild magic (LVL 6-10) for an unforgettable sessions.

What DMs Are Saying

Another Excellent Product
Rune magic before Bigby's rune magic came out was and is amazing, and making it with its own flavor. Hexcrafting and the curses are so much fun and add so much more to the game.

The puzzles and traps were really fun to read and the extra magic items just add something more that you can even add into other campaign adventures. The 3 adventures are also fun to just play or drop in to any campaign.

All in all another great product and well worth getting.

Kathleen

Great addition for world building
This book is a great way to add some spice to a campaign! Players want to be undead? This makes it easy! Someone's lost a hand? Now they can get a powerful replacement prosthetic. This book really enhances some less touched on parts of the PHB, DMG, and MM.

Dylan

Excellent Resource
Milando’s Guide is a fantastic resource for adding some darker elements to your campaign. The guides on lichdom, lycanthropy, and vampirism are fabulous - well-thought-out and creative. The writing is solid and the art is gorgeous. Definitely worth the investment. There are creatures and items, adventures, all sorts of great elements for adding in to any campaign. I’m really enjoying discovering all this book has to offer!

Kate

A Closer Look