
Inside the Book
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Magic Shops
Run 23 ready-to-play magic shops and a magic auction house – each with unique flavor, colorful merchants, shop security, and fully stocked inventories.
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Magic Items
Buy and sell 120 new, unique magic items ranging from quirky magical trinkets to awe-inspiring legendary items with unique powers.
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Adventures
Explore 4 ready-to-play adventures tied to one or more merchants of magic and include new monsters, locations, and colorful encounter maps.
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Trading & Pricing
Create your own merchants of magic with step-by-step guides and roll tables – and take control of item trade with guidelines and pricelists.
Shop the Collection
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Wanderer's Guide to Merchants & Magic PDF
Regular price $24.95Unit price -
Wanderer's Guide to Merchants & Magic Hardcover & PDF
Sale price $49.95 Regular price $64.90Unit price -
Wanderer's Guide to Merchants & Magic – Card Deck
Regular price $24.95Unit price
What DMs Are Saying
Excellent Resource
I was looking for a resource to engage the party with purchasing magic items and this is excellent with multiple merchants, new magic items, guidelines for party balance and 5 mini adventures. My adventurers at level 8 really enjoyed this!
Tom
This PDF is the best thing that ever happened to every campaign. As a DM, do you want to know how much each item costs? Do you consider items such "Cloak of Elvenkind" to be underpriced for its value? Then, this is the PERFECT book for you. It contains prices, items and such, while giving merchants and ideas for your campaign.
Symmetricus
Great book! We will use this often in our campaigns. I love that they included merchants with such varied personalities and the magic item price list is invaluable.
Amanda
A Closer Look
Everything you need to make trading magic items fun for the players and easy for the DM.
Guidelines for bargaining and handling character wealth to preserve the game's balance.
Fun adventure awaits in this guide – secure dangerous items at an infamous auction (LVL 5-7), deliver a mysterious package a the end of a perilous path (LVL 4-8), clear out a haunted castle (LVL 6-10), and infiltrate a wizard's tower (LVL 5-9).